From what I understand, it simply increases the resolution of the map in strategic view.ĮDIT: Rowan Kaiser over at Ars Technica mentioned in his review that the Gods & Kings expansion fixes some performance issues.The diversity of religions around the world creates challenges for health care providers and systems to provide culturally competent medical care. NOTE: I should mention that “High Detail Strategic View” had no effect in any of my tests. Overall, I’m very pleased with the balance between quality and performance I found. “Fog of War Quality” seems to have a significant effect no matter what mode the game is running in, so I kept this setting turned down to minimum, which gave me a frame rate between 26 FPS and 30 FPS when zoomed out. Most importantly, running the game in DirectX 9 resulted in a tremendous improvement in performance. However, this is significant improvement over the one immediately above, which shows what the game looks like in DirectX 11 with all graphics settings turned down to low. Most noticeably, the textures are somewhat blurrier in DirectX 9 than in DirectX 11. Here is a screenshot of the result:Ĭivilization V running in DirectX 9 with all graphics settings turned up to high, except for "Leader Scene Quality" (medium), "Anti-Aliasing" (off) and "VSync" (off)Ĭomparing this screenshot with the first one above, which shows the game running in DirectX 11 with all the graphics settings turned up to high, there is some reduction in quality. Next, I tried turning all of the graphics settings down to medium, except for “Fog of War Quality,” which I left at minimum, and “Texture Quality,” which has only low and high as options. This improvement was noticeable, but still not what I would call playable. At this point, the frame rate only dipped as low as 18 FPS when zoomed all the way out. The only graphics setting that seemed to have any effect on the frame rate was “Fog of War Quality.” I cranked this down to minimum, which reduced the cloud layer to a plain, gray prism floating over the game world. When I discovered that this had no effect, I tried turning “Terrain Detail Level” down instead. Running the free Fraps utility in the background, I began experimenting by turning “Terrain Tessellation Level” down to medium. Granted, I was loathe to turn any of the graphics settings down. Especially when “Anti-Aliasing” is turned on, which I couldn’t afford, it’s a visual stunner. Truly, the game looks fantastic at this level of detail. Here is a screenshot of my civilization about half-way through the game:Ĭivilization V running in DirectX 11 with all graphics settings set to high, except for "Anti-Aliasing" (off) and "VSync" (off) But, as I accumulated more units and explored more of the map, the frame rate began to dip as low as 15 FPS when zoomed all the way out. I didn’t experience any issues early on in the game. I started playing the game with all the graphics settings maxed out, aside from “Anti-Aliasing” and “VSync”, which breaks down like this: In the spirit of Koroush Ghazi’s tweak guides, here are the results of my own tests with the various graphics settings in the game. However, Civilization V has proven to be a challenge for my rig. I can play almost any modern game with a solid frame rate. The hard drive is also quite new and is one of the best solid state drives available on the market. It’s obvious that I haven’t upgraded the processor since I bought it, but the video card is fairly new and still ranks highly in benchmark tests. Honestly, I don’t even know what all that stuff means. Hard drive: OCZ Agility 2 Solid State SATA II 240GB.Video card: Sapphire 100283-3L Radeon HD 5770 1GB 128-bit GDDR5 PCI Express 2.0 x16.Memory: OCZ Technology Titanium XTC 8GB PC-6400 DDR2.Power supply: PC Power & Cooling Silencer 610 Watt ATX 12V.Processor: AMD Athlon 64-bit x2 7750 Black Edition.Motherboard: Asus M4A78 Pro AM2+ 780G ATX.Chances are your PC is very different from mine, so this solution may or may not help you. The reason I don’t call this post “How to get a decent frame rate in Civilization V” is because there isn’t a solution that will make the game run smoothly on every PC.
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